a savage food fighting card game
Collect & conquer: it’s the aim of the game. In the criminal underworld of villainous vegetables, you must assemble gangs, destroy your rivals, and overthrow the ruthless Cartel to WIN. How? By collecting sets, stealing from your opponents, and matching the Cartel cards. Plant-Based Riot is a ruthless game of strategy, cunning, and terrible edibles. There can only be one winner... everyone else will sleep with the dishes!
Ages 8+ Light strategy, easy to learn.
2-6 Players From a one-on-one to a group riot!
98 Cards Illustration by the (almost) famous Roberto aka @beep_projects
20 Mins Quick play, no 2 games are ever the same
There are 3 cards for each of the 10 gangs in the game. Collect at least 2 full gangs in your turf to start a TURF WAR.
Double-headed wild cards can be used as 1 of 2 different gangs (as shown on each card). Mega wild cards can be used with all gangs. All wild cards can be moved between gangs during your turn, which takes up 1 move.
Protects gangs, from your turf. Can be moved between gangs during your turn, which takes up 1 move.
There are 13 different types of action in the deck.
In each game, the Cartel can only be defeated by a select combination of gangs. This is determined by the Cartel cards that you draw at the beginning. Each gang has a corresponding Cartel card.
HOW TO PLAY
There are 10 different gangs of villainous vegetables in the deck.
Take turns to draw cards and riot against your opponents.
Do this by using action cards to steal from your opponents and protect gangs in your turf.
Your aim is to assemble an alliance of gangs and start a...
..TURF WAR!
You win the Turf War if you match at least two gangs with those in the Cartel deck - you lose the gangs that didn't match.
Roberto is the chief designer on this project. He's the biggest board gamer of the three of us, and he's introduced us to a load of great board games.
Courtney started Bubblegum Stuff from a desk in a Hong Kong office block. He designed novelty gifts for families and friends to enjoy before he realised that designing games provided him with the greatest level of gratification.
Matt's love of games stems from his experiences as a kid. He loved the way they bring people together in the spirit of fun and competition.